Tuesday, May 26, 2020

Video Gaming Technology Can Be Beneficial Essay - 1741 Words

Video Gaming Technology can be Beneficial Student’s Name Institutional affiliation Video Gaming As a concerned parent, one would easily feel coaxed to venture into analyzing every aspect of the child s welfare from a day-to-day perspective. There is a common concern over what the kids play around with as well as the impacts created upon the receiver. Similarly, the use of video gaming presents a common challenge as to whether the games are of benefit or not in the educational system. Video gaming involves the use of computers and other technology devices to access a variety of games in the format of videos. The gaming hypothesizes to offer entertainment and educational information, especially, in cases where the game covers a specific topic in the contemporary society (Squire, K. 2013). However, the current situation in the industry presents a prospective possibility of the video gaming posing a threat to the educational development. Video gaming may support the cognitive development of children and nurture the social and interpersonal traits. Video sports date back to the early stages of the 1970s. The first video game finds its place in the year 1940 during the World s Fair exhibition by the Westinghouse. The video gaming used to be a form of a computer system that portrayed a simple machine with a game plan. In the match, the players competed on avoiding the process of picking the last matchstick within the game period. However, after the first program,Show MoreRelatedPlay Station And Video Games1710 Words   |  7 PagesExecutive Summary Play Station and video games are technologies used for entertainment across all age groups all around the world. The young children aged from 5 to 10 years old occupy the largest percentage of users. Today there is wide variety of games attributed to the advancement in technology. The report is a detailed documentation of the impact of gaming on children with references to recent scholarly articles. It also touches on other involved parties in the management of the media entertainmentRead MorePlaying Video Games Is Beneficial To Children 1220 Words   |  5 Pagesradio, the current generations are much more advanced regarding their choices of technology, relying on their smart phones, tablets, and game consoles to help them pass their free time. Todays youngest generation in particular, enjoys playing video games. Although parents may be concerned about the amount of time their children are spending on these video games, they should realize the numerous benefits to playing video ga mes that have been identified, including increased problem solving skills andRead MoreImpact Of Technology On The Entertainment Industry Essay1677 Words   |  7 Pages Entertainment and Technology Technology has been beneficial to the entertainment industry. the Internet has evolved over the course of time, we are able to browse the internet, communicate in a more proficient way, live stream, and sharing memories with family and friends. The Internet can be used in many different ways but entertainment has improved the internet’s popularity.Technology has provided use with more ways to entertain ourselves.Smartphone, eReaders and gaming are some of thing thatRead MoreTechnology Is Evolving Every Single Day Essay1696 Words   |  7 PagesTechnology is evolving every single day. Whether it is the newest and innovative microwave or a high definition 4K display televisions, technology has a huge influence in modern society. Like technology, video games are evolving just as fast; video games are now being created and exported faster than ever. There are a large variety of games that are being made. Any person today, could find and enjoy a game in a matter of minutes. Whet her it is for casually playing games with family, or a competitiveRead MorePlaying Video Games Help You With Decision Making1444 Words   |  6 Pageslife style? Playing video games also help you with decision making. With all the different genres of games and their different difficulties, and individual is challenged and is made to make haste decisions in game to survive or to solve a puzzle. Making an accurate and hasty decision while paying games will influence your decision making in real life. When you are faced with a problem you think of many different solutions faster than a non-gamer will. By playing video game you can improve yourself inRead MoreVideo Games Should Not Be Classified989 Words   |  4 PagesVideo games should not be classified as â€Å"bad† and if someone classifies them that way then hopefully they have some kind of different outlook after reading this. Where video games get this negative outlook is from the inglorious bastard genre of the â€Å"a ction† or first person shooter, when in reality, that’s one genre of 10’s if not 100’s of others that are established. Video games do in fact have beneficial attributes even though people think of them as addictive brainwashing mechanisms, and thereRead MoreThe Documentary, Digital Nation, Directed By Rachel Dretzin1130 Words   |  5 PagesThe documentary, Digital Nation, directed by Rachel Dretzin in 2010 addresses the topic of technology changing global culture as well as the effect it’s having on the youngest generation. Digital Nation showcases the change as both positive and negative. The negative side being the â€Å"Dumbest Generation† viewpoint, as well as the â€Å"dangers† of videogames. Furthermore, the documentary glorifies the previous generation by looking at the past with a nostalgic view, suggesting that we were better off beforeRead MoreThe Effects of Video Games on Children1656 Words   |  7 PagesIntroduction For more than 30 years, video gaming has been a popular activity amongst many of America’s children. With over $63 billion (Reuters, reuters.com) worth sold each year, video games are here to stay. While much controversy has arisen over the subject, video games have benefited the United States of America and its citizens to a great degree. For example, the military and CIA use gaming to train soldiers (Davidson, www.ehow.com), and classrooms use video games to teach students. The potentialRead MoreThe Ultimate Gaming Experience : Buy Their Stocks1057 Words   |  5 PagesAmirul Azim Ali PSU ID: 968395250 Title: The Ultimate Gaming Experience: Buy Their Stocks Gaming activities are significantly becoming integrated into the human’s life. According to the recent study done by Entertainment Software Association in 2015, they found out that 155 million of Americans play video games. More interestingly, four out of five US households now own a device used to play video games. That device could be computer, gaming platform and also mobile devices. This information isRead MoreVideo Games And Its Impact On The Gaming Industry916 Words   |  4 Pagesthat a gaming computer instead of a gaming console is the practical alternative. I persuade gamers to stop pouring their money into these gaming consoles, instead purchase or build a gaming computer. I will discuss how a gaming computer is a better purchase than a gaming console because of improved graphics, financial gain, upgrade compatibility, versatile controller options, game selections, learning opportunities, and alternative capabilities. You may be thinking, I’m not interesting gaming or It’s

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.